Since 2019 I have been producing my own independent projects for the roleplaying game Dungeons & Dragons. These adventures and supplements have been published on DMsGuild.com. Each project has been completely designed, written, edited, and formatted by me, following the official Wizards of the Coast style guide.
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In 2021 I started working on a draft for a trilogy, a queer, YA, historic fantasy adaptation of The Count of Monte Cristo. I’ve been obsessed with Dumas’ book for most of my adult life, and this trilogy has become a passion project of mine. While the final product won’t be finished for years now, I’m hoping my draft notes will provide some insight on my development and writing process.
In 2021 I wrote a supplemental ruleset for Dungeons & Dragons 5th Edition, and funding the printing of an indie zine showcasing these rules, called Choose-Your-Own Skills. I wrote, edited, and formatted this zine for printing using Affinity Publisher.
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In 2017 I wrote a short hypertext novel called Harbinger, which placed 21st out of 77 entries in the Interactive Fiction Competition. I learned about writing stories with branching paths while working on this project, as well as simple coding.
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In 2021 I met Albi on Twitter, chatting about our respective ZineQuest projects for the year, and I volunteered to help proofread a section of his project, Superstition. I was again asked in 2022 to help proofread The Royal Cartographer before it went to printing.
Albi is an amazing game designer; you can find Superstition, The Royal Cartographer, and more on albi13.itch.io. You can read my initial playthrough of Superstition here.
In 2018 I wrote a second hypertext novel called Into the Lair. While the final product is less polished than my other writing, I learned a lot about coding for complex branching path stories. Into the Lair involved weeks of writing, and taught me about how to keep the various story paths organized for editing.
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In 2022 I was contacted by Luke Simonds for an opportunity to copyedit the revised version of his tabletop game, Swamp Troll Witch(es). We worked together for a couple months to polish the original bare bones game design into a whimsical, charming game with a lot of heart. You can check it out at here on Itch.io.
In 2020 I wrote my first tabletop game hack, Pilots and Passengers, inspired by the radio comedy Cabin Pressure by John Finnemore.
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Since 2012 I have written a variety of fanfiction, most of which are silly and not worth remembering, but some of which I’m quite proud of, and demonstrate my ability to write in different styles and tones.
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